For new DMs, especially when using pre-written modules like “Hoard of the Dragon Queen” or “Rise of Tiamat,” the key is to start simple. These adventures often utilize milestone leveling, reducing the need to meticulously track every single encounter for experience points. This allows you to focus on crafting meaningful encounters during travel without getting bogged down in excessive bookkeeping. Sticking to the encounters suggested in the module initially is excellent advice. It provides a solid foundation for understanding encounter design and balancing challenges for your players. This is part of your essential DM “supplies” – knowing when to rely on established resources.
Descriptive language is another vital “supply” in your DM toolkit, but don’t feel pressured to describe every pebble and tree. Focus on what’s important or interesting. If players are investigating a seemingly mundane waterfall for an extended period, inject humor. As the original text suggests, a little playful absurdity can go a long way in keeping players engaged even in seemingly uneventful moments. Encourage player interaction with the environment and reward their curiosity, but don’t be afraid to gently steer them back to the main adventure if they get too sidetracked on a “bleak, soulless rock.”
Remember, your most important “supply” as a DM is your ability to be flexible and admit mistakes. It’s perfectly acceptable to say, “Wait, let’s rewind.” Players generally appreciate honesty and transparency far more than clumsy retcons or inconsistencies. This open communication builds trust and a more enjoyable game for everyone. Embrace the learning process, and remember that even experienced DMs are constantly refining their “dnd long travel supplies” and techniques.